I gave a negative review during early access. Sadly, that does not instill confidence in the team’s capacity to deliver a good game. Zero AI for your crew, and virtually no automation. Here you will find such exciting features as: You will likely spend 70% of your playtime in the “crew training” module (Since each new ship design requires you to play through over a dozen repetitive tasks), it seems to be the most fleshed out portion of the game. The techtree is little more than a halfassed speedbump – in virtually every situation the next technology/module is superior to its predecessor (in some cases comically superior re: Storage Modules) There is no strategy, virtually no resource management, and limited room for creativity, and zero re-playability. I encountered countless errors and bugs simply through the course of playing the tutorial and several sandbox games. It’s an unbalanced and buggy mess, with a “Full Techtree” victory achievable in just a few hours of gameplay (once you master the crude and mindnumbly repetitive gameplay tasks). It’s been in development for YEARS, and seems of have made very little progress on many of the core features beyond basic pick-and-place ship layout, a shallow/buggy market system, and a badly designed “ship simulation game. Now let’s talk about the cold vacuous reality of this game and its current state. The game certainly has a great deal of potential, and brings together some interesting and innovative gameplay ideas. Starship Corporation is an ambitious mix of several game genres. 24 Missions for standard operation, emergencies and hostile encounters to test your ship in Crew Management.4 hull extensions (landing gear, docking clamp). 34 corridors, hatches, lifts and deck connections. 17 berthing units for pilots, technicians, medics, soldiers and artificial humans. 7 cargo bays and hangars, 4 types of water, air and fuel tanks. 18 core modules (bridge, computer, navigation, communication, sensors). 177 unlockable rooms and facilities for ship design:.Campaign with 99 different contracts and two different endings, based on your business partnerships.Sandbox Mode with access to all known human settlements in the galaxy, business opportunities for your ships in areas like transport, mining, route-maintenance, security, military and research and racing.The campaign lets you explore peaceful entrepeneurship as well as ruthless war profiteering. Gain an intergalactic reputation by training your crew in a series of real-time strategy missions, to simulate emergency or combat situations, and test your vessel’s capabilities to their limit, so that they are ready to face the dangers of outer space, whether clearing routes from asteroids, mining resources, hunting pirates or trading with far-away settlements.ĭecide which star systems are the most profitable, and which business relationships are sustainable. Your choices determine your ship’s efficiency, price and performance in deep space. Pick the right fuselage and design every little detail about the interior layout of your creations, from the location of the bridge, engines, generators and crew quarters to the position of each elevator, corridor and hatch. It is you who must decide which technologies to invest in first, where to open new shipyards and where to establish new markets. Starship Corporation is a starship-building simulation game in which you must design and build spaceships for a hugely demanding galaxy-wide market.
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